[bitcoin-dev] Defining a min spec

Owen Gunden ogunden at phauna.org
Thu Jul 2 14:52:45 UTC 2015

I'm also a user who runs a full node, and I also like this idea. I think 
Gavin has done some back-of-the-envelope calculations around this stuff, 
but nothing so clearly defined as what you propose.

On 07/02/2015 08:33 AM, Mistr Bigs wrote:
> I'm an end user running a full node on an aging laptop.
> I think this is a great suggestion! I'd love to know what system
> requirements are needed for running Bitcoin Core.
> On Thu, Jul 2, 2015 at 6:04 AM, Jean-Paul Kogelman
> <jeanpaulkogelman at me.com <mailto:jeanpaulkogelman at me.com>> wrote:
>     I’m a game developer. I write time critical code for a living and
>     have to deal with memory, CPU, GPU and I/O budgets on a daily basis.
>     These budgets are based on what we call a minimum specification (of
>     hardware); min spec for short. In most cases the min spec is based
>     on entry model machines that are available during launch, and will
>     give the user an enjoyable experience when playing our games.
>     Obviously, we can turn on a number of bells and whistles for people
>     with faster machines, but that’s not the point of this mail.
>     The point is, can we define a min spec for Bitcoin Core? The number
>     one reason for this is: if you know how your changes affect your
>     available budgets, then the risk of breaking something due to
>     capacity problems is reduced to practically zero.
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