[bitcoin-dev] Statechain implementations
ZmnSCPxj at protonmail.com
Fri Mar 27 01:46:15 UTC 2020
Good morning Ruben,
> Hey Christian,
> Thanks for chiming in :)
> >It might be worth adopting the late fee binding we have in eltoo
> That is where my thinking originally went as well, but then I remembered that this alters the txid, causing the settlement tx to become invalid. What I am suggesting should be functionally the same (albeit less space-efficient): a secondary output that can be spent by anyone, which can be used to fee bump the kickoff tx with CPFP. I believe this same idea was considered for Lightning as well at some point. Do you happen to recall if there was some kind of non-standardness issue with it?
Any standardness issue can be fixed by embedding it in a P2WSH / P2SH, you can use an `OP_TRUE` `redeemScript`, for instance.
Using an `OP_TRUE` `redeemScript` would allow any third party to make you cry by opportunistically spending such an output.
For example your Bitcoin-network peer could notice you broadcasting such a transaction with an `OP_TRUE` output, see you spend that output with a CPFP-RBF-ed child transaction, then instead of further broadcasting the child transaction, instead broadcast a non-RBF child transaction with tiny fee, so that it and its parent transaction will be accepted into mempools but would not be replaceable with a higher-feerate child transaction (because not RBF-flagged).
Thus, some portion of mempools will contain this poisoned low-fee child transaction and prevent the parent from being confirmed (because the parent+child fees are not enough to justify being put in a block).
Which I suppose is an argument for Full RBF aka ignore-the-RBF-flag-and-always-RBF.
The solution that I remember being proposed for this in Lightning was to give each participant its own attach-your-fees output that only that participant can spend, which works for Lightning because the set of participants in a channel is permanently fixed, but probably not for statechains.
The broadcasting of the kickoff simply means that the first stage cannot be easily changed, and you might still be able to make further updates by updating only the later stages, until the last stage is confirmable, so the kickoff being broadcast simply creates a "dead man walking" statechain.
However, the implementation complexity would probably increase tremendously.
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