geoff at geoff at
Tue Oct 24 19:08:48 UTC 2017

I have identified the issue! With NPT enabled I am now getting near bare
metal performance with PCI pass through. The issue was with some stubs
that have not been properly implemented. I will clean my code up and
submit a patch shortly.

This is a 10 year old bug that has only become evident with the recent
ability to perform PCI pass-through with dedicated graphics cards. I
would expect this to improve performance across most workloads that use

Here are some benchmarks to show what I am getting in my dev 


On 2017-10-24 16:15, geoff at wrote:
> Further to this I have verified that IOMMU is working fine, traces and
> additional printk's added to the kernel module were used to check. All
> accesses are successful and hit the correct addresses.
> However profiling under Windows shows there might be an issue with IRQs
> not reaching the guest. When FluidMark is running at 5fps I still see
> excellent system responsiveness with the CPU 90% idle and the GPU load
> at 6%.
> When switching PhysX to CPU mode the GPU enters low power mode,
> indicating that the card is no longer in use. This would seem to
> confirm that the GPU is indeed in use by the PhysX API correctly.
> My assumption now is that the IRQs from the video card are getting 
> lost.
> I could be completely off base here but at this point it seems like the
> best way to proceed unless someone cares to comment.
> -Geoff
> On 2017-10-24 10:49, geoff at wrote:
>> Hi,
>> I realize this is an older thread but I have spent much of today 
>> trying to
>> diagnose the problem.
>> I have discovered how to reliably reproduce the problem with very 
>> little effort.
>> It seems that reproducing the issue has been hit and miss for people 
>> as it seems
>> to primarily affect games/programs that make use of nVidia PhysX. My
>> understanding of npt's inner workings is quite primitive but I have 
>> still spent
>> much of my time trying to diagnose the fault and identify the cause.
>> Using the free program FluidMark[1] it is possible to reproduce the 
>> issue, where
>> on a GTX 1080Ti the rendering rate drops to around 4 fps with npt 
>> turned on, but
>> if turned off the render rate is in excess of 60fps.
>> I have produced traces for with and without ntp enabled during these 
>> tests which
>> I can provide if it will help. So far I have been digging through how 
>> npt works
>> and trying to glean as much information as I can from the source and 
>> the AMD
>> specifications but much of this and how mmu works is very new to me so 
>> progress
>> is slow.
>> If anyone else has looked into this and has more information to share 
>> I would be
>> very interested.
>> Kind Regards,
>> Geoffrey McRae
>> HostFission
>> [1]:

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